grepcent public filings, reorganized for comparison

ELECTRONIC ARTS INC. (EA)

CIK: 0000712515. SIC: 7372 Services-Prepackaged Software. Latest 10-K as of: 2026-05-11.

SIC breadcrumb: Services > Business Services > SIC 7372 Services-Prepackaged Software

SEC company page: https://www.sec.gov/edgar/browse/?CIK=712515. Latest filing source: 0001628280-26-033617.

Informational only. Descriptive public-record data — not a rating, forecast, or investment advice. See Disclaimer.

At a glance

FY2026 · period end 2026-03-31 · filed 2026-05-11 · accession 0001628280-26-033617 · source: SEC companyfacts

Revenue
7,531,000,000 USD verified
Net income
887,000,000 USD verified
Assets
13,131,000,000 USD verified
Net margin
11.78% computed
Operating margin
15.43% computed
Revenue YoY
+0.91% computed
ROE
13.11% computed

Computed values are grepcent-computed from the verified facts above and may differ from ratios the company itself reports. Net margin = net income ÷ revenue. Operating margin = operating income ÷ revenue. Revenue YoY = FY2026 revenue ÷ FY2025 revenue − 1 (consecutive fiscal years only). ROE = net income ÷ period-end stockholders' equity.

No market price, no rating, no forecast on this site. Not investment advice.

Peer & cluster context

Peer percentile fingerprint

EA ratios vs SIC peers. Source: grepcent computed from latest SEC companyfacts ratios; peer set SIC industry 7372; per-ratio N printed.EA ratios vs SIC peers. Source: grepcent computed from latest SEC companyfacts ratios; peer set SIC industry 7372; per-ratio N printed.RatioEAPeer medianPercentileNNet margin11.8%1.5%70122Operating margin15.4%1.3%77121Revenue growth0.9%13.5%15124ROE13.1%2.0%70112ROA6.8%0.9%76124Liabilities / equity0.940.9153113Current ratio1.051.5723124

Percentile = share of the N covered peers reporting that ratio whose value is lower (ties counted half); computed among grepcent-covered companies in SIC industry 7372 Services-Prepackaged Software, not the whole market. A higher percentile means a higher value of the ratio, not a better company. Ratios with fewer than 8 reporting peers are omitted. Latest reported values per company; fiscal periods may differ. Descriptive arithmetic - not a score, rating, or ranking.

Selected Fundamentals

MetricValueUnitFYFiled
Revenue7,531,000,000USD20262026-05-11
Net income887,000,000USD20262026-07-28
Assets13,131,000,000USD20262026-05-11

Financials

Annual standardized facts from SEC companyfacts as of latest extracted filing date 2026-07-28. Source: https://data.sec.gov/api/xbrl/companyfacts/CIK0000712515.json. Derived margins, ratios, and free cash flow are computed from the extracted annual SEC facts.

Download these verified figures (annual + quarterly, with per-value filing provenance): JSON · CSV

Flow metrics use full-year FY periods from 10-K/10-K/A filings; balance-sheet metrics use FY-end instants. Free cash flow = operating cash flow - capital expenditures. Missing metrics are omitted rather than fabricated.

Metric2017201820192020202120222023202420252026
Revenue4,845,000,0005,150,000,0004,950,000,0005,537,000,0005,629,000,0006,991,000,0007,426,000,0007,562,000,0007,463,000,0007,531,000,000
Net income967,000,0001,043,000,0001,019,000,0003,039,000,000837,000,000789,000,000802,000,0001,273,000,0001,121,000,000887,000,000
Operating income1,224,000,0001,434,000,000996,000,0001,445,000,0001,046,000,0001,129,000,0001,332,000,0001,518,000,0001,520,000,0001,162,000,000
Gross profit3,547,000,0003,873,000,0003,628,000,0004,168,000,0004,135,000,0005,132,000,0005,634,000,0005,852,000,0005,920,000,0005,947,000,000
Diluted EPS3.083.343.3310.302.872.762.884.684.253.51
Operating cash flow1,547,000,0001,797,000,0001,934,000,0001,899,000,0001,550,000,0002,315,000,0002,079,000,0002,553,000,000
Dividends paid0.0098,000,000193,000,000210,000,000205,000,000199,000,000191,000,000
Share buybacks508,000,000601,000,0001,192,000,0001,207,000,000729,000,0001,300,000,0001,295,000,0001,300,000,0002,508,000,000769,000,000
Assets7,718,000,0008,584,000,0008,957,000,00011,112,000,00013,288,000,00013,800,000,00013,459,000,00013,420,000,00012,368,000,00013,131,000,000
Liabilities3,658,000,0003,989,000,0003,626,000,0003,651,000,0005,448,000,0006,175,000,0006,166,000,0005,907,000,0005,982,000,0006,367,000,000
Stockholders' equity4,060,000,0004,595,000,0005,331,000,0007,461,000,0007,840,000,0007,625,000,0007,293,000,0007,513,000,0006,386,000,0006,764,000,000

Ratios

ROE and ROA use period-end equity/assets. Liabilities / equity uses total liabilities divided by stockholders' equity. Current ratio uses current assets divided by current liabilities when both are reported.

Metric2017201820192020202120222023202420252026
Net margin19.96%20.25%20.59%54.89%14.87%11.29%10.80%16.83%15.02%11.78%
Operating margin25.26%27.84%20.12%26.10%18.58%16.15%17.94%20.07%20.37%15.43%
Return on equity23.82%22.70%19.11%40.73%10.68%10.35%11.00%16.94%17.55%13.11%
Return on assets12.53%12.15%11.38%27.35%6.30%5.72%5.96%9.49%9.06%6.76%
Liabilities / equity0.900.870.680.490.690.810.850.790.940.94
Current ratio2.152.412.822.452.431.181.211.370.951.05

Industry Peer Context

Each number-line places EA against the min, median, and max of latest reported values among companies in the same SIC industry when at least three peers report that ratio.

Net margin peer context

EA Net margin versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 122.EA Net margin versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 122.122 SIC peersMin -134.9%Median 1.5%Max 133.1%EA 11.8%

Operating margin peer context

EA Operating margin versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 121.EA Operating margin versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 121.121 SIC peersMin -108.2%Median 1.3%Max 48.8%EA 15.4%

ROE peer context

EA ROE versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 112.EA ROE versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 112.112 SIC peersMin -270.0%Median 2.0%Max 135.2%EA 13.1%

ROA peer context

EA ROA versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 124.EA ROA versus SIC peer range. Source: grepcent computed from latest SEC companyfacts ratios for SIC industry 7372; peer count 124.124 SIC peersMin -77.9%Median 0.9%Max 150.6%EA 6.8%

Financial Bridges

Waterfall figures reconcile reported SEC companyfacts components. Missing bridges are omitted when required components are not present for the same fiscal year.

Income statement bridge from reported figures

EA FY2026 income statement bridge from reported figures.EA FY2026 income statement bridge from reported figures.EA income bridgeFY2026: revenue to net incomeSource: SEC companyfacts FY2026.Income statement bridgeReported amount$0.0B$4.0B$8.0B$7.5BRevenue-$1.6BCost$5.9BGross-$4.8BOpEx$1.2BOperating-$275.0MOther/tax$887.0MNet income

Figure provenance: SEC companyfacts FY 2026. Revenue: accession 0001628280-26-033617; concept Revenues; source concepts us-gaap:Revenues | Gross profit: accession 0001628280-26-033617; concept GrossProfit; source concepts us-gaap:GrossProfit | Operating income: accession 0001628280-26-033617; concept OperatingIncomeLoss; source concepts us-gaap:OperatingIncomeLoss | Net income: accession 0001308179-26-000382; concept NetIncomeLoss; source concepts us-gaap:NetIncomeLoss

Financial Charts

EA revenue, last 5 periods. Source: SEC companyfacts FY2026.EA revenue, last 5 periods. Source: SEC companyfacts FY2026.EA RevenueLatest point: FY2026 = $7.5BSource: SEC companyfacts FY2026.Fiscal yearReported revenue$0.0B$4.0B$8.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: Revenues. Source concepts: us-gaap:Revenues.

EA net income, last 5 periods. Source: SEC companyfacts FY2026.EA net income, last 5 periods. Source: SEC companyfacts FY2026.EA Net incomeLatest point: FY2026 = $887.0MSource: SEC companyfacts FY2026.Fiscal yearNet income$0.0B$1.0B$2.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001308179-26-000382; filed 2026-07-28. Concept: NetIncomeLoss. Source concepts: us-gaap:NetIncomeLoss.

EA operating income, last 5 periods. Source: SEC companyfacts FY2026.EA operating income, last 5 periods. Source: SEC companyfacts FY2026.EA Operating incomeLatest point: FY2026 = $1.2BSource: SEC companyfacts FY2026.Fiscal yearOperating income$0.0B$1.0B$2.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: OperatingIncomeLoss. Source concepts: us-gaap:OperatingIncomeLoss.

EA gross profit, last 5 periods. Source: SEC companyfacts FY2026.EA gross profit, last 5 periods. Source: SEC companyfacts FY2026.EA Gross profitLatest point: FY2026 = $5.9BSource: SEC companyfacts FY2026.Fiscal yearGross profit$0.0B$3.0B$6.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: GrossProfit. Source concepts: us-gaap:GrossProfit.

EA diluted eps, last 5 periods. Source: SEC companyfacts FY2026.EA diluted eps, last 5 periods. Source: SEC companyfacts FY2026.EA Diluted EPSLatest point: FY2026 = $3.51/shareSource: SEC companyfacts FY2026.Fiscal yearDiluted EPS (USD/share)$0.00/share$3.00/share$6.00/shareFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: EarningsPerShareDiluted. Source concepts: us-gaap:EarningsPerShareDiluted.

EA operating cash flow, last 5 periods. Source: SEC companyfacts FY2026.EA operating cash flow, last 5 periods. Source: SEC companyfacts FY2026.EA Operating cash flowLatest point: FY2026 = $2.6BSource: SEC companyfacts FY2026.Fiscal yearOperating cash flow$0.0B$2.0B$4.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: NetCashProvidedByUsedInOperatingActivities. Source concepts: us-gaap:NetCashProvidedByUsedInOperatingActivities.

EA dividends paid, last 5 periods. Source: SEC companyfacts FY2026.EA dividends paid, last 5 periods. Source: SEC companyfacts FY2026.EA Dividends paidLatest point: FY2026 = $191.0MSource: SEC companyfacts FY2026.Fiscal yearDividends paid$0.0B$125.0M$250.0MFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: PaymentsOfDividends. Source concepts: us-gaap:PaymentsOfDividends.

EA share buybacks, last 5 periods. Source: SEC companyfacts FY2026.EA share buybacks, last 5 periods. Source: SEC companyfacts FY2026.EA Share buybacksLatest point: FY2026 = $769.0MSource: SEC companyfacts FY2026.Fiscal yearShare buybacks$0.0B$2.0B$4.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: PaymentsForRepurchaseOfCommonStock. Source concepts: us-gaap:PaymentsForRepurchaseOfCommonStock.

EA assets, last 5 periods. Source: SEC companyfacts FY2026.EA assets, last 5 periods. Source: SEC companyfacts FY2026.EA AssetsLatest point: FY2026 = $13.1BSource: SEC companyfacts FY2026.Fiscal yearAssets$0.0B$10.0B$20.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: Assets. Source concepts: us-gaap:Assets.

EA liabilities, last 5 periods. Source: SEC companyfacts FY2026.EA liabilities, last 5 periods. Source: SEC companyfacts FY2026.EA LiabilitiesLatest point: FY2026 = $6.4BSource: SEC companyfacts FY2026.Fiscal yearLiabilities$0.0B$4.0B$8.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: Liabilities. Source concepts: us-gaap:Liabilities.

EA stockholders' equity, last 5 periods. Source: SEC companyfacts FY2026.EA stockholders' equity, last 5 periods. Source: SEC companyfacts FY2026.EA Stockholders' equityLatest point: FY2026 = $6.8BSource: SEC companyfacts FY2026.Fiscal yearStockholders' equity$0.0B$4.0B$8.0BFY2022FY2023FY2024FY2025FY2026

Figure provenance: SEC companyfacts. Latest point: FY 2026 ended 2026-03-31; accession 0001628280-26-033617; filed 2026-05-11. Concept: StockholdersEquity. Source concepts: us-gaap:StockholdersEquity.

As-reported value updates

1 tracked difference above grepcent's stated thresholds were found between the earliest XBRL-filed value and the value currently on file for the same fiscal period.

View the filing-by-filing ledger →

Quarterly

Quarterly standardized facts from SEC companyfacts as of latest extracted filing date 2026-08-03. Source: https://data.sec.gov/api/xbrl/companyfacts/CIK0000712515.json.

Flow metrics use discrete quarter-length periods from 10-Q/10-Q/A filings. Q4 revenue and net income are derived only when annual FY and nine-month YTD facts exist for the same fiscal year; derived Q4 values are labeled. EPS Q4 is not derived.

QuarterEnd DateRevenueNet IncomeDiluted EPSMethod
2023-Q22022-09-301.07reported discrete quarter
2023-Q32022-12-310.73reported discrete quarter
2023-Q12023-06-301.47reported discrete quarter
2024-Q22023-09-30399,000,0001.47reported discrete quarter
2024-Q32023-12-31290,000,0001.07reported discrete quarter
2024-Q42024-03-31182,000,000derived Q4 = FY annual - nine-month YTD
2025-Q12024-06-30280,000,0001.04reported discrete quarter
2025-Q22024-09-30294,000,0001.11reported discrete quarter
2025-Q32024-12-31293,000,0001.11reported discrete quarter
2025-Q42025-03-31254,000,000derived Q4 = FY annual - nine-month YTD
2026-Q12025-06-30201,000,0000.79reported discrete quarter
2026-Q22025-09-301,839,000,000137,000,0000.54reported discrete quarter
2026-Q32025-12-311,901,000,00088,000,0000.35reported discrete quarter
2026-Q42026-03-31461,000,000derived Q4 = FY annual - nine-month YTD
2027-Q12026-06-301,986,000,000397,000,0001.56reported discrete quarter

Quarterly Charts

EA quarterly revenue, last 3 periods. Source: SEC companyfacts 2027-Q1.EA quarterly revenue, last 3 periods. Source: SEC companyfacts 2027-Q1.EA Quarterly RevenueLatest point: 2027-Q1 = $2.0BSource: SEC companyfacts 2027-Q1.Fiscal quarterQuarterly Revenue$0.0B$1.0B$2.0B$1.8B2026-Q2$1.9B2026-Q3$2.0B2027-Q1

Figure provenance: SEC companyfacts. Latest point: FY 2027 ended 2026-06-30; accession 0001628280-26-051829; filed 2026-08-03. Concept: RevenueFromContractWithCustomerExcludingAssessedTax. Source concepts: us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

EA quarterly net income, last 12 periods. Source: SEC companyfacts 2027-Q1.EA quarterly net income, last 12 periods. Source: SEC companyfacts 2027-Q1.EA Quarterly Net incomeLatest point: 2027-Q1 = $397.0MSource: SEC companyfacts 2027-Q1.Fiscal quarterQuarterly Net income$0.0B$250.0M$500.0M2024-Q22024-Q32024-Q42025-Q12025-Q22025-Q32025-Q42026-Q12026-Q22026-Q32026-Q42027-Q1

Figure provenance: SEC companyfacts. Latest point: FY 2027 ended 2026-06-30; accession 0001628280-26-051829; filed 2026-08-03. Concept: NetIncomeLoss. Source concepts: us-gaap:NetIncomeLoss.

EA quarterly diluted eps, last 12 periods. Source: SEC companyfacts 2027-Q1.EA quarterly diluted eps, last 12 periods. Source: SEC companyfacts 2027-Q1.EA Quarterly Diluted EPSLatest point: 2027-Q1 = $1.56/shareSource: SEC companyfacts 2027-Q1.Fiscal quarterQuarterly Diluted EPS (USD/share)$0.00/share$1.00/share$2.00/share2023-Q22023-Q32023-Q12024-Q22024-Q32025-Q12025-Q22025-Q32026-Q12026-Q22026-Q32027-Q1

Figure provenance: SEC companyfacts. Latest point: FY 2027 ended 2026-06-30; accession 0001628280-26-051829; filed 2026-08-03. Concept: EarningsPerShareDiluted. Source concepts: us-gaap:EarningsPerShareDiluted.

Business

Read EA's verbatim Item 1 Business section from its latest 10-K: Business.

Risk Factors

Read EA's verbatim Item 1A Risk Factors from its latest 10-K: Risk Factors.

Latest quarter (10-Q)

Latest 10-Q source: 0001628280-26-051829.

Extracted structurally from real Item 2 body heading to real Item 3/4 boundary. Confidence: high. Filing date: 2026-08-03. Report date: 2026-06-30.

Item 2.Management’s Discussion and Analysis of Financial Condition and Results of Operations

CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS

This Quarterly Report on Form 10-Q contains forward-looking statements. We use words such as “anticipate”, “believe”, “expect”, “intend”, “estimate”, “plan”, “predict”, “seek”, “goal”, “will”, “may”, “likely”, “should”, “could”, “continue”, “potential” (and the negative of any of these terms), “future” and similar expressions to identify forward-looking statements. In addition, any statements that refer to projections of our future financial performance, trends in our business, projections of markets relevant to our business, the Merger (as defined herein), uncertain events and assumptions and other characterizations of future events or circumstances are forward-looking statements. Forward-looking statements consist of, among other things, statements related to our business, operations and financial results, industry prospects, our future financial performance, and our business plans and objectives, and may include certain assumptions that underlie the forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements. Factors that might cause or contribute to such differences include those discussed in Part II, Item 1A of this Quarterly Report under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission (“SEC”), including our Annual Report on Form 10-K for the fiscal year ended March 31, 2026. We assume no obligation to revise or update any forward-looking statement for any reason, except as required by law.

OVERVIEW

The following overview is a high-level discussion of our operating results, as well as some of the trends and drivers that affect our business. Management believes that an understanding of these trends and drivers provides important context for our results for the three months ended June 30, 2026, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Form 10-Q, including in the remainder of “Management’s Discussion and Analysis of Financial Condition and Results of Operations (“MD&A”),” “Risk Factors,” and the Condensed Consolidated Financial Statements and related Notes. Additional information can be found in the “Business” section of our Annual Report on Form 10-K for the fiscal year ended March 31, 2026 as filed with the SEC on May 11, 2026 and in other documents we have filed with the SEC.

Proposed Merger

On September 28, 2025, we entered into a Merger Agreement pursuant to and subject to the terms and conditions of which we will be acquired by the Consortium. For further details on this proposed transaction, see Note 1 of the Condensed Consolidated Financial Statements and "Part II—Item 1A. Risk Factors" contained elsewhere in this Form 10-Q.

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment. We develop, market, publish and deliver games, content and services that can be experienced on game consoles, PCs, and mobile devices. We create innovative games and experiences that deliver high-quality interactive entertainment and drive engagement across our global network of hundreds of millions of players. Through our live services offerings, we offer high-quality experiences designed to provide value to players and extend and enhance gameplay. These live services include extra content, subscription offerings and other revenue generated in addition to the sale of our full games. We are focusing on building games and experiences that grow the global online communities around our key franchises; deepening engagement through connecting interactive storytelling to key intellectual property; and harnessing our communities to grow in, around, and beyond our games.

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Financial Results

Our key financial results for our fiscal quarter ended June 30, 2026 were as follows:

•Total net revenue was $1,986 million, up 19 percent year-over-year.

•Live services and other net revenue was $1,472 million, up 7 percent year-over-year.

•Gross margin was 86.2 percent, up 3 percentage points year-over-year.

•Operating expenses were $1,199 million, up 7 percent year-over-year.

•Operating income was $513 million, up 89 percent year-over-year.

•Net income was $397 million with diluted earnings per share of $1.56.

•Net cash used in operating activities was $242 million, compared to net cash provided by operating activities of $17 million in the prior-year period.

•Total cash, cash equivalents and short-term investments were $2,404 million.

•We returned $48 million to stockholders through our quarterly cash dividend program.

Trends in Our Business

Live Services Business. We offer our players high-quality experiences designed to provide value to players and to extend and enhance gameplay. These live services include extra content, subscription offerings and other revenue generated in addition to the sale of our full games and free-to-play games. Our net revenue attributable to live services and other was $5,473 million, $5,433 million, and $5,476 million for the trailing twelve months ended June 30, 2026, 2025, and 2024, respectively, and we expect that live services net revenue will continue to be material to our business. Within live services and other, net revenue attributable to extra content was $4,170 million, $4,293 million, and $4,421 million for the trailing twelve months ended June 30, 2026, 2025, and 2024, respectively. Growth in live services net revenue, including extra content may not be linear due to the competitive landscape, consumer buying patterns, and other factors. Our most popular live services are the extra content in the Ultimate Team mode associated with our sports franchises. Ultimate Team allows players to collect current and former players in order to build and compete as a personalized team. Live services net revenue generated from extra content purchased within Ultimate Team, a substantial portion of which was derived from EA SPORTS FC Ultimate Team, is material to our business.

Digital Delivery of Games. In our industry, players increasingly purchase games digitally as opposed to purchasing physical discs. While this trend, as applied to our business, may not be linear due to a mix of products during a fiscal year, consumer buying patterns and other factors, over time we expect players to continue to purchase a higher proportion of our games digitally. As a result, we expect net revenue attributable to digital full game downloads to increase over time and net revenue attributable to sales of packaged goods to decrease.

Our net revenue attributable to digital full game downloads was $1,708 million, $1,478 million, and $1,343 million during fiscal years 2026, 2025, and 2024, respectively; while our net revenue attributable to packaged goods sales was $440 million, $524 million, and $672 million in fiscal years 2026, 2025, and 2024, respectively. In addition, as measured based on total units sold on Microsoft’s Xbox One and Xbox Series X and Sony’s PlayStation 4 and 5 rather than by net revenue, we estimate that 81 percent, 78 percent, and 73 percent of our total units sold during fiscal years 2026, 2025, and 2024, were sold digitally. Digital full game units are based on sales information provided by Microsoft and Sony; packaged goods units sold through are estimated by obtaining data from significant retail and distribution partners in North America, Europe and Asia, and applying internal sales estimates with respect to retail partners from which we do not obtain data. We believe that these percentages are reasonable estimates of the proportion of our games that are digitally downloaded in relation to our total number of units sold for the applicable period of measurement.

Increases in consumer adoption of digital purchase of games combined with increases in our live services revenue generally results in expansion of our gross margin, as costs associated with selling a game digitally are generally less than selling the same game through traditional retail and distribution channels.

Increased Competition. Competition in our business is intense. Our competitors range from established interactive entertainment companies to emerging start-ups. In addition, we compete with large, diversified companies that have strengthened their interactive entertainment capabilities. Our competitors have access to certain resources such as larger budgets, tools, technologies, or IP portfolios that can lead to greater consumer success and shift player time and engagement away from our products and services. In addition, our leading position within the interactive entertainment industry makes us a prime target for recruiting our executives, as well as key creative and technical talent, resulting in retention challenges and increased cost to retain and incentivize our key people.

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Concentration of Sales Among the Most Popular Games. In our industry, we see a large portion of games sales concentrated on the most popular titles. Similarly, a significant portion of our revenue has been derived from games based on a few popular titles, such as EA SPORTS FC, EA SPORTS College Football, EA SPORTS Madden NFL, Apex Legends, Battlefield, and The Sims. In particular, we have historically derived a significant portion of our net revenue from our global football franchise, the annualized version of which is consistently one of the best-selling games in the marketplace.

Net Bookings. In order to improve transparency into our business, we disclose an operating performance metric, net bookings. Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended June 30
(In millions)20262025
Net revenue$1,986$1,671
Change in deferred net revenue (online-enabled games)(637)(373)
Net bookings$1,349$1,298

Net bookings were $1,349 million for the three months ended June 30, 2026, primarily driven by sales related to our EA SPORTS FC franchise, Apex Legends, and our American football franchise. Net bookings increased $51 million, or 4 percent, as compared to the three months ended June 30, 2025, primarily due to increased sales of extra content from Apex Legends and full game and extra content sales from Battlefield 6, partially offset by a decrease in sales from Split Fiction. Live services and other net bookings were $1,116 million for the three months ended June 30, 2026, and increased $32 million, or 3 percent, as compared to the three months ended June 30, 2025. The increase in live services and other net bookings was primarily due to increased sales of extra content from Apex Legends, partially offset by decreased sales of extra content from Ultimate Team within EA SPORTS FC. Full game net bookings were $233 million for the three months ended June 30, 2026, and increased $19 million, or 9 percent, as compared to the three months ended June 30, 2025, primarily due to a year-over-year increase in sales in EA SPORTS FC and the release of EA SPORTS UFC 6, partially offset by Split Fiction.

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CRITICAL ACCOUNTING POLICIES AND ESTIMATES

Our Condensed Consolidated Financial Statements have been prepared in accordance with accounting principles generally accepted in the Unite

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Latest 10-K MD&A (excerpt)

Latest 10-K Item 7 source: 0001628280-26-033617. The complete FY 2026 MD&A is published at /company/EA/mda/fy2026/.

Extracted structurally from real Item 7 body heading to real Item 7A/8 boundary. Confidence: high. Filing date: 2026-05-11. Report date: 2026-03-31.

Item 7:     Management’s Discussion and Analysis of Financial Condition and Results of Operations

OVERVIEW

The following overview is a high-level discussion of our operating results, as well as some of the trends and drivers that affect our business. Management believes that an understanding of these trends and drivers provides important context for our results for the fiscal year ended March 31, 2026, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Form 10-K, including in the “Business” section and the “Risk Factors” above, the remainder of “Management’s Discussion and Analysis of Financial Condition and Results of Operations (“MD&A”)” or the Consolidated Financial Statements and related Notes.

Proposed Merger

On September 28, 2025, we entered into a Merger Agreement pursuant to and subject to the terms and conditions of which we will be acquired by the Consortium. For further details on this proposed transaction, see Note 1 of the Consolidated Financial Statements and "Part I—Item 1A. Risk Factors" contained elsewhere in this Form 10-K.

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment. We develop, market, publish and deliver games, content and services that can be experienced on game consoles, PCs, and mobile devices. We create innovative games and experiences that deliver high-quality interactive entertainment and drive engagement across our global network of hundreds of millions of players. Through our live services offerings, we offer high-quality experiences designed to provide value to players and extend and enhance gameplay. These live services include extra content, subscription offerings and other revenue generated in addition to the sale of our full games. We are focusing on building games and experiences that grow the global online communities around our key franchises; deepening engagement through connecting interactive storytelling to key intellectual property; and harnessing our communities to grow in, around, and beyond our games.

Financial Results

Our key financial results for our fiscal year ended March 31, 2026 were as follows:

•Total net revenue was $7,531 million, up 1 percent year-over-year.

•Live services and other net revenue was $5,383 million, down 1 percent year-over-year.

•Gross margin was 79 percent, flat year-over-year.

•Operating expenses were $4,785 million, up 9 percent year-over-year.

•Operating income was $1,162 million, down 24 percent year-over-year.

•Net income was $887 million with diluted earnings per share of $3.51.

•Net cash provided by operating activities was $2,553 million, up 23 percent year-over-year.

•Total cash, cash equivalents and short-term investments were $2,980 million.

•We returned $941 million to stockholders through our capital return programs, repurchasing 5.3 million shares for approximately $750 million and returning $191 million through our quarterly cash dividend program.

Trends in Our Business

Live Services Business. We offer our players high-quality experiences designed to provide value to players and to extend and enhance gameplay. These live services include extra content, subscription offerings and other revenue generated in addition to the sale of our full games and free-to-play games. Our net revenue attributable to live services and other was $5,383 million, $5,461 million, and $5,547 million for fiscal years 2026, 2025, and 2024, respectively, and we expect that live services net revenue will continue to be material to our business. Within live services and other, net revenue attributable to extra content was $4,091 million, $4,365 million, and $4,463 million for fiscal years 2026, 2025, and 2024, respectively. Growth in live services net revenue, including extra content may not be linear due to the competitive landscape, consumer buying patterns, and other factors. Our most popular live services are the extra content in the Ultimate Team mode associated with our sports franchises. Ultimate Team allows players to collect current and former players in order to build and compete as a personalized team. Live services net revenue generated from extra content purchased within Ultimate Team, a substantial portion of which was derived from FC Ultimate Team, is material to our business.

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Digital Delivery of Games. In our industry, players increasingly purchase games digitally as opposed to purchasing physical discs. While this trend, as applied to our business, may not be linear due to a mix of products during a fiscal year, consumer buying patterns and other factors, over time we expect players to continue to purchase a higher proportion of our games digitally. As a result, we expect net revenue attributable to digital full game downloads to increase over time and net revenue attributable to sales of packaged goods to decrease.

Our net revenue attributable to digital full game downloads was $1,708 million, $1,478 million, and $1,343 million during fiscal years 2026, 2025, and 2024, respectively; while our net revenue attributable to packaged goods sales was $440 million, $524 million, and $672 million in fiscal years 2026, 2025, and 2024, respectively. In addition, as measured based on total units sold on Microsoft’s Xbox One and Xbox Series X and Sony’s PlayStation 4 and 5 rather than by net revenue, we estimate that 81 percent, 78 percent, and 73 percent of our total units sold during fiscal years 2026, 2025, and 2024, were sold digitally. Digital full game units are based on sales information provided by Microsoft and Sony; packaged goods units sold through are estimated by obtaining data from significant retail and distribution partners in North America, Europe and Asia, and applying internal sales estimates with respect to retail partners from which we do not obtain data. We believe that these percentages are reasonable estimates of the proportion of our games that are digitally downloaded in relation to our total number of units sold for the applicable period of measurement.

Increases in consumer adoption of digital purchase of games combined with increases in our live services revenue generally results in expansion of our gross margin, as costs associated with selling a game digitally are generally less than selling the same game through traditional retail and distribution channels.

Increased Competition. Competition in our business is intense. Our competitors range from established interactive entertainment companies to emerging start-ups. In addition, we compete with large, diversified companies that have strengthened their interactive entertainment capabilities. Our competitors have access to certain resources such as larger budgets, tools, technologies, or IP portfolios that can lead to greater consumer success and shift player time and engagement away from our products and services. In addition, our leading position within the interactive entertainment industry makes us a prime target for recruiting our executives, as well as key creative and technical talent, resulting in retention challenges and increased cost to retain and incentivize our key people.

Concentration of Sales Among the Most Popular Games. In our industry, we see a large portion of games sales concentrated on the most popular titles. Similarly, a significant portion of our revenue has been derived from games based on a few popular titles, such as EA SPORTS FC, EA SPORTS College Football, EA SPORTS Madden NFL, Apex Legends, Battlefield, and The Sims. In particular, we have historically derived a significant portion of our net revenue from our global football franchise, the annualized version of which is consistently one of the best-selling games in the marketplace.

Net Bookings. In order to improve transparency into our business, we disclose an operating performance metric, net bookings. Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

The following is a calculation of our total net bookings for the periods presented:

Year Ended March 31,
(In millions)20262025
Net revenue$7,531$7,463
Change in deferred net revenue (online-enabled games)495(108)
Net bookings$8,026$7,355

Net bookings were $8,026 million for fiscal year 2026 primarily driven by sales related to our global football, Battlefield, and American football franchises. Net bookings increased $671 million or 9 percent as compared to fiscal year 2025 primarily due to the release of Battlefield 6 and a year-over-year increase in sales from our global football franchise, partially offset by a year-over-year decrease in sales from EA SPORTS College Football, the prior year release of Dragon Age: The Veilguard, and The Sims franchise. Live services and other net bookings were $5,630 million for fiscal year 2026, and increased $292 million or 5 percent as compared to fiscal year 2025. The increase in live services and other net bookings was primarily due to increased sales of extra content within our global football franchise and from Battlefield 6, partially offset by decreased sales of extra content from Ultimate Team within EA SPORTS College Football, and The Sims 4. Full game net bookings were $2,396 million for fiscal year 2026, and increased $379 million or 19 percent as compared to fiscal year 2025 primarily due to the release of Battlefield 6, partially offset by a year-over-year decline in EA SPORTS College Football, and the prior year release of Dragon Age: The Veilguard.

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CRITICAL ACCOUNTING POLICIES AND ESTIMATES

Our Consolidated Financial Statements have been prepared in accordance with accounting principles generally accepted in the United States (“U.S. GAAP”). The preparation of these Consolidated Financial Statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities, contingent assets and liabilities, and revenue and expenses during the reporting periods. The policies discussed below are considered by management to be critical because they are not only important to the portrayal of our financial condition and results of operations, but also because application and interpretation of these policies requires both management judgment and estimates of matters that are inherently uncertain and unknown. As a result, actual results may differ materially from our estimates.

Revenue Recognition

We derive revenue principally from sales of our games, and related extra content and services that can be experienced on game consoles, PCs, and mobile devices. Our product and service offerings include, but are not limited to, the following:

•full games with both online and offline functionality (“Games with Services”), which generally includes (1) the initial game delivered digitally or via physical disc at the time of sale and typically provide access to offline core game content (“software license”); (2) updates on a when-and-if-available basis, such as software patches or updates, and/or additional free content to be delivered in the future (“future update rights”); and (3) a hosted connection for online playability (“online hosting”);

•full games with online-only functionality which require an Internet connection to access all gameplay and functionality (“Online-Hosted Service Games”);

•extra content related to Games with Services and Online-Hosted Service Games which provides access to additional in-game content;

•subscriptions, such as EA Play and EA Play Pro, that generally offer access to a selection of full games, in-game content, online services and

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